AI Insights · Timothy · July 2022
Top 5 Hypercasual Games in Portugal Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in Portugal during Q2 2022, covering weekly downloads, revenue, and active users.
In the second quarter of 2022, the hypercasual gaming market in Portugal saw varied performance across the top 5 games on a unified platform. Here are the insights based on data from Sensor Tower:
Fill The Fridge! by Rollic Games experienced a notable range in weekly downloads, starting at around 16.9K in the last week of March and peaking at 20.8K the week of April 11. The game’s weekly revenue peaked at $72 in the first week of April, followed by fluctuations, eventually settling at $41 by the end of June. Active users saw a significant rise from 35.9K at the end of March to a peak of 48.5K mid-April, before stabilizing around 38.2K in the final week of June.
Airport Security: Fly Safe from Kwalee Ltd had a steady decline in weekly downloads, starting at 16.2K in late March and dropping to 2.5K by the end of June. Revenue mirrored this trend, peaking at $54 in mid-April and falling to $17 by the end of the quarter. Active users decreased from 21.1K at the end of March to 5.3K by the end of June.
SortPuz - Water Puzzles Games by Matchstick Castle Technology Co., Ltd. saw a gradual increase in weekly downloads, starting at 5.8K and reaching 8.1K by the end of June. Revenue showed some volatility, peaking at $55 in early April and settling around $27 by the end of the quarter. The game maintained a relatively stable number of active users, ranging from 31.6K at the end of March to 39.3K at the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced consistent weekly downloads, fluctuating between 4.6K and 8.8K throughout the quarter. Revenue remained low, peaking at $62 in mid-June. Active users showed a slight decline from 30K at the end of March to 24.2K by the end of June.
Tall Man Run by SUPERSONIC STUDIOS LTD had a fluctuating pattern in weekly downloads, starting at 493 in late March and reaching a high of 10.8K by late April, before decreasing to 2.6K by the end of June. Weekly revenue peaked modestly at $27 in late May. Active users increased significantly from 897 at the end of March to a peak of 22.4K in mid-May, before declining to 12.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.